- Bosses on the nights of day 20 (Bog King), day 50 (Bone Colossus) and day 100 (Shadow Titan), each with abilities of its own
- A countdown to the next boss on the top-left plate, and a health bar during the fight
- Fallen villagers recover at the house they moved in with (5 days; fewer in a bigger house or next to a shrine), with a countdown sign over the house
- Auto work: idle villagers pick jobs by RimWorld-style priorities (1–4, or never, per kind of work); on by default
- Villagers panel (V): everyone at a glance, what they are doing, their priorities, and who is recovering
- Leaderboard in the desktop game: everyone, and friends you follow by player id; names come from the invitations, top results are reviewed
- Rare cards: gold seam (coins) and crystal outcrop (crystals), likelier before the Deep Mine
- Tower ranges overlay (T), and a reach preview while placing a defence
- Burning arrows and bolts, a flash on the tower that fires, sparks on hits
- Wrecked buildings crack, blacken, smoke and leave rubble, and cave in when they fall
- At dusk miners climb up to man the towers, and go back down at dawn
- Anyone who comes free at night takes an empty tower; an archer sent out to fight goes back up afterwards
- Villagers find their way round buildings to reach a monster instead of walking into walls
- The tutorial shows that curses can be cleansed, and what it risks
- Fix: the mine let more villagers down than it has room for
- Fix: idle villagers could stand inside a building's walls
- Fix: the tutorial's first curse card could turn into flowers, so its curse step could not be finished
- Curse rhythm: at most three curse days in a row, then a calm morning without one
- Fix: a night could sometimes never end (a monster stuck at the edge of its target)
- In-game updates: the game offers a new version and installs it in one click (Windows and Mac)
- Feedback from inside the game (F8), with a screenshot
- Hungarian language, with a switch in the menu
- Building panel and inspect cards in the card style
- Release notes in your language in the update window
- First playable test builds: grow an island card by card, survive the nights
- Renamed to Moorlet (from Tiny Cursed Islands)
- Desktop activation with personal invitation codes
- Play statistics to help with balancing
- Build menu redesigned as cards