PRESS KIT · UPDATED 16 OCTOBER 2026
Moorlet
for the press.
Build your island. Place your curse. Survive the night. Everything here is free to use for coverage of Moorlet. Credit: Moorlet / Balint Varga.
Download the press kit ↓ZIP · 130.6 MB · 21 pictures, the trailer (16:9 and vertical), the fact sheet and the manifest
Fact sheet
- Developer and publisher
- Balint Varga, a solo developer from Budapest, Hungary
- Genre
- Island builder with resource management and tower defense
- Platforms
- Windows and macOS, on Steam
- Release date
- December 1, 2026
- Price
- To be announced
- Players
- Single-player
- Languages
- English and Hungarian
- Current version
- 0.6.13, a playtest build (October 16, 2026)
- Steam
- store.steampowered.com/app/5440830 (the store page opens with the Coming Soon reveal)
- Website
- moorlet.com
- Press kit
- moorlet.com/press
- Trailer
- moorlet.com/assets/action-promo-en-v9.mp4 (60 s), vertical: moorlet.com/assets/action-promo-en-v9-vertical.mp4 (music by Kevin MacLeod, incompetech.com, CC BY 4.0)
- Press contact
- Balint Varga, vargabalinty@gmail.com
About
Moorlet is a compact island builder with dangerous nights. Each dawn brings terrain cards and a curse. Connect forests, fields and ponds, gather resources and build a village. Then defend it from the monsters coming out of the curses you placed yourself.
Its central decision is spatial: every piece of new land changes both your economy and your defense. A cozy daytime landscape becomes a test of your planning after dark. Bosses, a Deep Mine under the mountains and a daily challenge keep a long run changing.
- Build an island by placing and connecting terrain tiles: forests, fields, ponds, mountains.
- Choose where the curses go: that is where the night comes from.
- Keep twenty felt-doll villagers working, fed and alive, each with a look of their own.
- Four kinds of defence, each with its own upgrade paths (a ballista grows into a catapult, then a cannon).
- Boss nights: the Bog King, the Bone Colossus and the Shadow Titan. Bosses and the biggest monsters bring a building down with a single blow.
- The Deep Mine under the mountains: open its chambers and send miners down; the more mountains stand around the shaft, the bigger and richer it grows.
- A daily challenge: a different strange day every day, the same island for everyone, and a leaderboard.
- A long run keeps changing: docks and expeditions and raiding ships on the horizon after day 50, disasters without warning after day 100.
- A real day: dawn, noon, golden hour, twilight and night; misty mornings, drizzle, storms on boss nights.
- The game's own music and sounds: folk drums and cowbells for the big moments, the sea and the wind, birds by day, crickets from dusk.
Magyar leírás
A Moorlet egy szigetépítő tower defense játék, amelyben a pályát te magad rakod ki. Minden hajnal új terepkártyákat és egy átkot hoz: a lapkákból nő a sziget, az átokból pedig éjjel előjönnek a szörnyek. Hogy az átok hova kerül, azt is te döntöd el, ezért minden új mező egyszerre alakítja a gazdaságodat és a védelmedet. Nappal a falusiakkal gazdálkodsz: fát, követ és ételt gyűjtenek, házakat, farmokat és tornyokat építenek, neked pedig arra kell figyelned, hogy jusson mindenre és mindenkinek. Éjjel a tornyok védik a falut, és ha jó helyre építettél, megéred a reggelt. Egyszemélyes magyar fejlesztés: december 1-jén jelenik meg Steamen, Windowsra és macOS-re, magyarul és angolul.
From the game engine
Rendered by the game's own engine from prepared scenes, without the interface: islands from the first day to day 150, at dawn, by day, at the golden hour and at night.















Key art and logos






Trailer
60 seconds, English, recorded in the game engine with the game's own sounds. Both are in the ZIP too.
- The trailer, 16:9 (YouTube, Steam, the web) · 1920×1080 · 60 fps · 59.3 MB
- The trailer, vertical (TikTok, Shorts, Reels) · 1080×1920 · 60 fps · 57.0 MB
Music: "Exhilarate", "Thatched Villagers" and "Ryno's Theme" by Kevin MacLeod (incompetech.com), licensed under CC BY 4.0. Please keep this credit with the video.
Contact
Balint Varga, the developer: vargabalinty@gmail.com
